"We replaced the autosprint with an R2 trigger hold, keeping the gentle ramp up to main speed. "So together with Santa Monica, we made a late call," The Chinese Room wrote in a recent blog post. Developer The Chinese Room found that players wanted to be able to trigger that increase in speed themselves. The game originally allowed you to automatically increase your pace if you kept moving in a single direction. Here's the interesting bit: There was always a run command in the game it was just hidden, with no hints of its existence. Sometimes those guiding golden lights move so fast you can't keep up, rounding corners and flickering out of sight only to leave you in their dust unsure where to go." But sometimes, especially when doubling back through areas following golden light or sound trails, the speed can get tedious. "You walk very slowly, but this causes you to look at everything and pay attention to small details. "The speed at which you move through the game is frustrating," GameSpot wrote. We weren't the only outlet to be annoyed by this decision. On the other, it makes turning around to return to an old area an aggravating task." "On the one hand, I suspect this choice was made to encourage players to carefully take in every detail of the surroundings, and I respect that. "There is only one movement speed in Everybody's Gone to the Rapture, and it is painfully slow," we said in our review. The game's pace is meant to be deliberate, but the inability to increase the speed in which you move proved frustrating to some reviewers. Everybody's Gone to the Rapture is a beautiful game that tasks you with exploring a seemingly uninhabited town to try to figure out what exactly happened to all the people.
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